by Seravy (http://seravy.x10.mx/Wordpress)
Original version by Baggy
Command Name Condition Type Cost Effect
Start Taunt Standing - - Gain 500 power
a Punch Standing S,NA - Normal mode only.
b Low Kick Standing S,NA - Normal mode only. Unguardable while standing.
c Spin Punch Standing S,NA - -
D+a Crouching punch Standing C,NA - Unguardable while standing
D+b Crouching kick Standing C,NA - Unguardable while standing
D,F,c Spin Kick High Standing S,NA - Unguardable while crouching
D,B,c Spin Kick Low Standing S,NA - Unguardable while standing
D,D,a Body Slam Standing A,SA - Unguardable while crouching, cannot be interrupted except by hypers and throws. Not available in Oyashiro Mode, and can be used while guarding.
D,D,b Fall Standing S,SA - Shorter range, but higher damage. Cannot be interrupted except by hypers and throws. Not available in Oyashiro Mode, and can be used while guarding.
a Trident attack Standing S,NA - Oyashiro mode only
b Trident attack 2 Standing S,NA - Oyashiro mode only
D+c Crouching trident att. Standing C,NA - Oyashiro mode only, unguardable while standing
a/b/c Aerial normal attacks Air A,NA - Normal mode only
a/b/c Aerial trident attacks Air A,NA - Oyashiro mode only
x Ball Lightning Any A,NP 200 fast, straight moving version
D+x Ball Lightning Any A,NP 200 slow, spiraling movement
D,B,x Oyashiro Barrier Any - 200 A barrier that reflects normal and special projectile attacks. Gives invincibility for these kinds of projectiles on startup.
D,F,a Illusion Kick High Standing A,SA 200 Jump and kick the opponent from above, while leaving an illusionary image of yourself on the ground for distraction. Does additional damage if it hits an attacking opponent. Unguardable while crouching.
D,F,b Illusion Kick Low Standing C,SA 200 Crouch and kick the opponent from below, while leaving an illusionary image of yourself on the ground for distraction. Does additional damage if it hits an attacking opponent. Unguardable while standing.
D,D,c Fist of God Standing S,SA 400 A powerful attack that does outstanding damage.
y Kaminari Any A,SP 200 A fast, low damage lightning bolt.
D+y Kaminari Any A,SP 200 A slow, high damage lightning bolt.
D,B,y Dimension Shift Any - 100+ Return to the world of gods, tempararily turning yourself invincible. Drains the danmaku bar while active, duration lasts while y is held. Startup of animtion doesn't have invincibility so activate it ahead of time when necessary.
D,F,y Position Shift Any - 400 Teleport directly behind the opponent for a surprise attack.
z Oyashiro Mode Standing - 1000 Enables Oyashiro mode attacks
D,F,z Dash Attack Standing S,HA 1000 Rush forward and ram into the opponent (normal) or attack with your trident (oyashiro). Oyashiro mode version has much higher range but does less damage.
z Godly Slash Any A,HA 1000 A powerful wide area slash using your trident. Oyashiro Mode only.
D,B,z Great Oyashiro Barrier Any - 1000 A barrier that reflects any projectile attack including hypers. Also has significantly larger duration than the normal version.
D,D,z Time Freeze Standing A,HA 2000 Freeze time and deliver an unguardable attack.
D,F,D,F,z Oyashiro Beam Standing S,HP 2000 A powerful beam attack
D,B,D,B,z Wrath of God Any A,HT 3000 A powerful lightning based attack that does some damage even when guarded and affects the entire screen.
B,D,F,z Hinamizawa Stress Release Standing A,HT 4000 Gather all the negative emotional energy from the village to release a powerful attack. This move is entirely performed in the dimension of gods, so the opponent is unable to move or guard during it. The damage is increased in Oyashiro Mode. When used against the one resposible for the suffering in the village, it does additional damage.
Graze forward : YES
Graze Back : YES
Graze up(super jump) : YES
Air graze : YES
Air graze limit : 3