Takamachi Nanoha by Seravy (http://seravy.x10.mx/Wordpress) Original sprites by Finir

Name Command Cost How to use Type Effect
Light Punch a - Standing S,NA - Light Kick (low) b - Standing S,NA Unguardable while standing Strong attack c - Standing S,NA -
Energy Cluster x 200 Any A,NP A very basic offensive projectile. Divine Shooter y 25/shot Any A,NP Hold down y to fire multiple times. Small, low damage homing projectiles. Holding Beam D,B,x 200 Any A,SP Prevents the opponent from doing anything for 3 seconds when hits. Protection D,F,x 400 Any - Create a barrier that lasts 3 seconds and blocks non-hyper projectiles. Protection Rush D,D,x 200 Any A,SA Move diagonally upward while protected by a barrier. Attacks don't interrupt this move and you take reduced damage. Spread Beam D,D,y 200 Any A,SP Release energy in many small beams covering a wide area. This move is fast, but doesn't do high damage. Focused Beam D,F,y 200 Any A,SP A single, stronger beam that goes directly ahead. Excelion Buster D,B,y All Any A,HP A more powerful spell, useful in critical, near end of fight situations, it does damage according to your power bar left, by using it all up. Flash Move c+direction 200 Any - Move to the selected direction instantly. The movement speed is so fast it looks like teleportation.
Graze forward : YES Graze Back : YES Graze up(super jump) : YES Air graze : YES Air graze limit : Unlimited Super Moves
Divine Buster
A powerful energy beam attack. The outer beams paralyze the opponent and the center beam does damage. Command : D,F,z Cost : 1000 Type : A,HP Area Search
Create an explosion directly where the opponent stands. This attack is unguardable, but it won't work if the opponent moves around too much because it needs time to target. The damage is quite high because it hits directly. Command : D,F,D,F,y Cost : 1000 Type : A,HT Axel Charge System
An offensive spell. The amount of magical enery around you protects against normals while this move is performed. The move is unguardable, but it misses on crouching opponents. Half of the damage is Physical (HA type), the other half is magical (HT type). If the physical part misses, the entire move misses. Command : D,D,z Cost : 2000 Type : A,HA,HT Starlight Breaker
Nanoha's strongest attack. Great damage against guarding opponents, and the damage becomes really outstanding in Exceed Mode or Mode Release. It is not affected by damage dampeners, but it is too slow to use it in a combo anyway. Command : D,F,D,F,z Cost : 3000 Type : A,HP Exceed Mode
Increse your power above what you normally use to increase damage output of your beam attacks. The strain on your body makes you slowly take damage. Command : Start Cost : 1000 Mode Release
Release the safety limit of your magical device to greatly increase damage from your beam attacks. For the remainder of the round, you take continuous damage, and your defense is decreased, you take 50% more damage from every attack. Command : Start Cost : 1000 Round Shield
Create a shield that lasts for 10 seconds. It almost completely guards against normals and specials, and greatly reduces super damage. You cannot use this if you already have Wide Area Protection active. You can't use physical (normal) attacks while Round Shield is active. Command : D,B,z Cost : 1000 Wide Area Protection
Creates a large protective barrier. Opponents cannot enter the barrier and it blocks normal projectiles. You cannot use this if you already have Round Shield active. Lasts for 20 seconds. Command : D,F,D,F,x Cost : 1000