Sakuya Izayoi by Seravy (http://seravy.x10.mx/Wordpress)
Sakuya is the only human living in the Scarlet Devil Mansion. She essentially takes the position of managing the Scarlet Devil Mansion. She uses humble speech to her mistress Remilia Scarlet and friend Patchouli Knowledge, and uses less formal speech to other people. She possesses an ability to manipulate time, and uses an arsenal of knives to attack.
Known issues : -Rotating knives don't have a glowing aura. (Will be added to the 1.1 exclusive version only) -y button moves are limited to having 24 knife projectiles out at a time, when this is exceeded, the move will fail to produce more. This is due to the engine not supporting more helpers. -When P2 is under time slowing effects, there is a small chance for command input to get ignored. Caused by an engine bug. -In Survival Mode, the character might start with skill cards leveled up. Caused by an engine bug not resetting variables when loading a new character. (This bug affects EVERY character and ability that can carry over between matches, not just Sakuya)
Command Name Type Cost Condition Effect
a Light attack S,NA - Standing - b Kick S,NA - Standing - D+a Crouching light C,NA - Crouching - D+b Crouching hard C,NA - Crouching Unguardable while standing F+a Stab S,NA - Standing - F+b Sliding Kick C,SA - Standing Unguardable while standing, Graze DDB Knee Jump A,SA - Standing Unguardable while crouching, Graze DFB Low Strong Kick C,SA - Standing Unguardable while standing DFA Heel Drop Jump A,SA - Standing Unguardable while crouching a Air slash A,NA - Air Unguardable while crouching b Jump Kick A,NA - Air Unguardable while crouching D+b Heel Drop A,NA - Air Unguardable while crouching
x Magic Star Sword A,NP 20% Any Fast projectiles that do good damage but only move forward. They apply a huge amount of burden when used while time is stopped, so you might not want to use it then. DFX Intervention A,NP 20% Any Throw knives quickly that cover a larger area. The damage is not that good but it's very effective to disturb the opponent's strategy. DBX Aimed Ricochet A,SP 20% Standing Throw a knife that bounces twice then turns towards the opponent and speeds up. If it hits before then, the damage is lower. DDX Clock Corpse A,SP 40% Standing Place knives around the opponent frozon in time to force them to move or block. D+x Legcutter C,NP 20% Standing A low projectile attack that's unguardable while standing. It's weaker than Magic Star Sword and there are fewer knives. y Bounce No-Bounce A,NP 20% Standing Quantity over quality, a large amount of weak knives. Due to engine limitations, you can't have more than 24 of these knives active at a time. D+y Ceiling Bonuce A,NP 20% Standing Same as above, but the knives are directed much more upwards. Due to engine limitations, you can't have more than 24 of these knives active at a time. DBY Sense of Thrown Edge A,NP 20% Standing Throw knives forward, but freeze them in time for 3 seconds. BDY Prepared for Everything A,NP 20% Standing Throw knives to all directions and freeze them in time. DDY/DFY Crossup Magic A,SA 20% Standing Graze forward or up while protecting yourself with circles of knives. The knives can cut the opponent,too. c Perfect Maid A,SP 20% Standing A reversal move that triggers when hit by NA,SA or Ha type attacks. F/B/U+c Vanishing everything - 20% Standing Teleport D+c Time Paradox I *** 20% Standing Sakuya from a different timeline appears and uses a random danmaku move. Does not cost any of your danmaku bar other than the 40% for Time Paradox itself. Time Paradox can be cancelled into attacking and doing so will NOT interrupt the attack by the other Sakuya. D+z Time Paradox II *** Power Standing Sakuya from a different timeline appears and uses the selected Spell Card. Will fail if the selected card is a stage card. The power cost of the card will be subtracted from your power stock. Time Paradox can be cancelled into attacking and doing so will NOT interrupt the attack by the other Sakuya. DBZ Time Paradox III *** Power Standing Sakuya from a different timeline appears and uses the declared Spell Card. Will fail if there is no card declared. The power cost of the card will be subtracted from your power stock. Time Paradox can be cancelled into attacking and doing so will NOT interrupt the attack by the other Sakuya. FDC Sakuya's Special Stopwatch 20% Standing Fire a projectile that does no damage but on contact with an opponent, stop their movement along with all their allies and projectiles. BDC Bounce, Bonuce! 40% Standing Same as above, but the projectile bounces on the ground and moves forward slower.
s Select Spellcard z Use Spellcard (consume card) D,D,z Declare Card (consume card) D,F,z Use Declared Spell Card (25% lower cost, does not consume any cards) D,D,c Bomb A,HT 1 Bomb Any Pushes the opponent back while being invincible for a short time. Does no damage. Requires bombs to be enabled in minus.st c Chain Spellcard (only while using another, appropriate spell)
Passive ability : The Knife That Cuts Through Time Sakuya's projectiles are unaffected by time manipulation moves (including her own), and cannot be slowed or stopped.
Graze forward : YES Graze Back : YES Graze up(super jump) : YES Air graze : YES Air graze limit : 5 Bars
The top, thinner bar is called Burden Bar, and it represents the damage dampening. The closer the bar is to being full, the lower your damage output is. The bar shows the damage reduction in percentage : A full bar means your attacks will do zero damage. The bottom, thicker bar is called Danmaku Bar, and it is the power you need for most projetile/special moves. If you use the entire bar up, it'll be turned into red, and moves that require bar will be unavailable until it is filled to the max. It fills slowly all the time except when using skills that consume it, and faster if the opponent has fallen to the ground. Moves that need this bar have the required amount listed in the COST column, where the whole bar equals 1000. The two star icons in front of the bars are the Bombs. You can use them via the D,D,c command, and it will make a nearby opponent fall, while giving you invicibility for a short duration. You can gain new bombs at random when hitting the opponent, and start each match with one. You can see your spellcards at the bottom of the screen. (If they are not there, make sure you are using the correct screen resolution ratio of 4:3) Grazing
By holding the z button down and pressing a directional key, the character will move quickly in that direction. This movement is so fast that you can avoid being hit by projectiles while moving this way. It doesn't work against hyper projectiles (those with a type of HP listed), which is unlike the original Touhou games, so you have to be more careful when to do this. In exchange, the guard break mechanism of the original game is not present here : You are free to guard as long as you wish, but be careful about chip damage, unguardables, and guarding in the wrong state : guarding all the time is rarely a good strategy. Card System
You can configure your deck of cards using the DeckConfig.exe utility. You can have any number of cards in your deck, and each card can have any number of copies. The deck can never run out, if it would, a new deck of the exact same contents is generated. When construction a deck, you have to -Include at least 5 different types of card. -Have no more than 50% of your deck made of the same card. The deck counstruction program won't allow you to break these rules, but you better know about them in advance, anyway. If you have any trouble with the spellcard system, delete the deck.dat file, restart Deckconfig.exe, ignore the error message, and save. Doing this will generate a new, empty deck configuration file. There are four types of card. -Skill cards will increase the power of one or more special attacks, or they give you a new move or passive ability. -Stage cards generate a permanent effect of some kind that, unlike a passive ability, has effects on something other than yourself. -Spell cards will provide a one-time effect when used, usually an attack, but sometimes other, more special effects. -System cards are spell cards that are common for all Touhou characters. You can declare a card, that allows you to use it without needing any copies of that card, and allows you to level it up. Skill cards cannot be declared. Stage cards cannot be used, only declared, they have a passive effect. When you attempt to use a Stage card, it will be automatically declared instead. Declaring a new card will remove the old declaration and all levels of that card will be lost. Declaring an already declared card will level it up by 1. Declaring a card costs 33% of the card's normal cost. Using a declared card costs 75% of the normal cost. The maximum level of a declared card is 4. If this level is reached, any further copies of the card are immediately removed from your deck. Declared Spell Cards sometimes also grant passive abilities. Cards that are ready to be used have a GREEN frame of light around them. Cards that can be declared have a RED frame. When performing a spell, you can sometimes chain another one, by the c button. You either need to select the card you will be chaining, or have it declared. Spells that allow chaining other spells have the spell listed in their description. Chaining a spell costs 1000 less power than using it, and there is no additional discount even if it is declared.


FAQ

System Cards
Recovery
A spellcard to recover your lost health. Cost : 2000 Level 1 : Heals 250 life points. Level 2 : Heals 260 life points. Passive : Slowly regenerate life while fighting. Level 3 : Heals 270 life points. Passive : Regenerate double the amount of life while fighting. Level 4 : Heals 280 life points. Passive : Regenerate triple the amount of life while fighting. New Card Album
Reinitializes your deck, and draws a new hand of five cards. The cost reduction doesn't apply when using your memorized spellcard. Level 1 : Reinitialize Deck. Level 2 : Reinitialize Deck. Passive : Using cards costs 10% less power. Level 3 : Reinitialize Deck. Passive : Using cards costs 20% less power. Level 4 : Reinitialize Deck. Passive : Using cards costs 30% less power. Danmaku Booster
A spellcard that refills your Danmaku bar by converting power. When used, your bar stays at maximum for 8 seconds, and you cannot gain power while this effect lasts, plus an additional three seconds after it ends. Cost : 1500 Level 1 : Bar stays at maximum for 8 seconds. Level 2 : Bar stays at maximum for 9 seconds. Passive : Your bar charges slightly faster while fighting. Level 3 : Bar stays at maximum for 10 seconds. Passive : Your bar charges faster while fighting. Level 4 : Bar stays at maximum for 11 seconds. Passive : Your bar charges even faster while fighting. Spell Cards
Destiny Draw
By creating a connection to your future self, gain access to your future power stock. After the preparation completes, you must select and use a card (can be the declared card). Not using a card will cancel the effect. Using Destiny Draw again will do nothing but will count as using a card and will incur a future power cost of 500. Immediately before using the card, you gain power equal to its power cost, which will be spent on using the card. After a certain amount of time elapsed, you lose power equal to the gained amount. If you do not have that much power available at that time, you'll keep losing power until you lost an equal amount. The card cannot be used again before the duration of the first use expires. Destiny Draw does not work when used through Time Paradox by another Sakuya, the power cost of the cast used by that Sakuya will be spent from your powerbar as normal. Cost : 0500 Level 1 : Draw power from 60 seconds into the future. Level 2 : Draw power from 90 seconds into the future. Level 3 : Draw power from 120 seconds into the future. Level 4 : Draw power from 150 seconds into the future. Doppelganger
Switch places with your future self. You can control the position where your future self appears the same way as at Vanishing Everything. Cannot be declared or leveled up. Cannot be used more than once each round. Gain full health immediately and lose all power, but start the next round with your current amount of health and power instead. When chained into Destiny Draw, the future power cost will also apply at the start of the next round instead of the usual timing. As Doppelganger already provides a very firm connection between the time of the present and the future, using this chain actually GENERATES power instead of costing any. Note : This isn't an exception, as the rule of chained spells costing 1000 power less still applies, instead of the normal cost of 500, it will cost -500, in other words, you gain 500 power. The gain will apply after Doppelganger sets your power to 0, so you will have exactly 500 after this chain. Cost : 1000 Can be chained into : Destiny Draw Eternal Meek
A violent attack that throws many sharp knives. It's somewhat slow to start and risky but does good damage. Cost : 1000 Type : A,HP Level 1 : Lowest damage Level 2 : More damage and blocked damage Level 3 : Even more damage and blocked damage Level 4 : Most damage and blocked damage Luna Dial
Throw a stopwatch at the opponent. On hit, the opponent is frozen in time. Type : A,HP Level 1 : Adds 25% burden. Level 2 : Add 15% burden. Level 3 : Add 5% burden. Level 4 : Reduces burden by 5%. Gatekeeper of the Mansion
Summon Hong Meiling. Cost : 2000 Type : S,SA Level 1 : Lowest HP and damage Level 2 : More HP and damage Level 3 : Even more HP and damage Level 4 : Maximum HP and damage Sakuya's World
Stops time. Raises damage dampening to 25%. Cost : 3000 Level 1 : 7 seconds duration, minimum burden 25% Level 2 : 8 seconds duration, minimum burden 22% and slightly reduces the burden while in effect. Level 3 : 9 seconds duration, minimum burden 19% and reduces the burden while in effect. Level 4 : 10 seconds duration, minimum burden 16% and quicly reduces the burden while in effect. Lightspeed Ricochet
Throw a knife at an extreme high velocity that ricochets around for a long while before turning toward the opponent to deliver a powerful hit. This move is very hard to avoid because you can't know when the knife will actually come at you. Cost : 2000 Type : A,HP Level 1 : 250 damage, 20 blocked damage, knife attacks at 4 seconds elapsed. Level 2 : 270 damage, 20 blocked damage, knife attacks between 3-4 seconds. Level 3 : 290 damage, 20 blocked damage, knife attacks between 2-4 seconds. Level 4 : 310 damage, 20 blocked damage, knife attacks between 1-4 seconds. Inscribed Red Soul
A raipd slashing attack. Invincible to melee attacks for the full duration. Cost : 2000 Type : A,HA Level 1 : Lowest damage Level 2 : More damage and blocked damage Level 3 : Even more damage and blocked damage Level 4 : Most damage and blocked damage Killing Doll
Surround yourself with a lot of knives that can block projectiles for a short amount of time, then get launched directly at the opponent. Cost : 2000 Type : A,HP Level 1 : Lowest damage Level 2 : More damage Level 3 : Even more damage Level 4 : Most damage Phantomic Killer
Rain down thousands of knives on the opponent while being invincible. Cost : 4000 Type : A,HT Level 1 : 480 damage, 180 blocked damage Level 2 : 570 damage, 210 blocked damage Level 3 : 660 damage, 240 blocked damage Level 4 : 750 damage, 270 blocked damage Stage Cards
Private Square
A spell to slow down time for all opponents. As all other time manipulation moves, this has no effect while Sakuya is being hit. Cost : 2000 Level 1 : Slows down enemies by 20% Level 2 : Slows down enemies by 30% Level 3 : Slows down enemies by 40% Level 4 : Slows down enemies by 50% Lady of Time
Stop time whenever not attacking. Cost : 3000 Level 1 : Time stops while you are down only. Level 2 : Time stops while you are falling or down. Level 3 : All of the above and also when using Vanishing Everything. Level 4 : All of the above and also while idle, except when guarding. This effect does not work against human players. Quicktime
A stage card that generates time slowing projectiles similar to Sakuya's Special Stopwatch but twice the size. Cost : 2000 Level 1 : Projectile appears every 12 seconds. Level 2 : Projectile appears every 6 seconds. Level 3 : Projectile appears every 4 seconds. Level 4 : Projectile appears every 3 seconds. Skill Cards
Sharper Knives
Increases the damage output of offensive knife moves Cost : 1000 Affects : -Magic Star Sword (more damage) -Intervention (more damage) -Aimed Ricochet (more damage, faster movement) -Clock Corpse (more damage, knives activate faster) -Legcutter (more damage) Knife Mastery
Increases the effectiveness of knive moves that aren't focused on doing much damage Cost : 1000 Affects : -Bonuce No-Bounce (+3 Knives/level, covering a larger area) -Ceiling Bonuce (+3 Knives/level, covering a larger area) -Sense of Thrown Edge (+1 Knife/level) -Prepared for Everything (Knives start moving randomly during a wider time interval/level) -Crossup Magic (level 1: Knives block NA attacks, level 2 blocks NA and SA attacks, level 3 blocks NA,SA and NT attacks, level 4 blocks any non-hyper.) Advanced Time Manipulation
Improves abilities related to time-space. Cost : 1000 Affects : -Perfect Maid (All levels increase damage, Level 4 enables cancelling the move into Vanishing Everything during the active and cooldown frames BEFORE the move activates by a hit.) -Vanishing Everything (Lv1 enables use in air. All levels reduce vulnerable frames of startup by 1.) -Time Paradox (All levels reduce startup time, allowing you to cancel into another attack faster) -Sakuya's Special Stopwatch (Projectile slows down itself along with the opponent on contact) -Bonuce,Bonuce! (Projectile slows down itself along with the opponent on contact) -Quicktime (Projectile slows down itself along with the opponent on contact) Extended Household Resources
A maid must always be prepared. Raises the maximum capacity of the danmaku bar by 12.5% each level. Cost : 1000 Chief Maid
A maid must be able to serve even when she is in a pooor condition. When health is 40% or lower, regain 15% of the power cost for each level after using a Spell or Skill card. This discount is multiplicatively cumulative with the discount for declared spells or New Card Album. Cost : 1000