Youmu Konpaku by Seravy (http://seravy.x10.mx/Wordpress)
Youmu is one of the stranger entities in Gensokyo, part-human and part-phantom at the same time. Her two halves are not intermixed like one would expect from a cross-breed, but actually exist in physically separate bodies. Youmu has a straightforward and focused personality, which complements her swordsmanship abilities well. However, her personality conflicts with that of her master, Yuyuko Saigyouji, who is very whimsical and playful in nature. Still, she serves Yuyuko as best as she can, tending to the gardens in Hakugyokurou and following her orders. Her main strenght lies in her swordsmanship, making her an extremely dangerous opponent at close range, and her ghost-half being a separate entity that can fight on its own also gives her a great advantage.
Command Name Type Cost Condition Effect
a Light attack S,NA - Standing - b Kick S,NA - Standing Unguardable while crouching c Dodge - - Standing Avoid NA and SA type attacks. Can be cancelled into attacking, which retains this effect for the startup of the attack. F+a Sword thrust S,NA - Standing A sword thrust with long range F+b Strong Kick S,NA - Standing Make opponent fly away D,F,a Rapid Slash S,SA - Standing Quickly move forward and use a sword attack D,F,b Jump attack A,SA - Standing Jump forward and kick the opponent D,B,b Low Cut S,NA - Standing A low sword cut that is unguardable while standing and launches the opponent into air D+a Low punch C,NA - Crouching Unguardable while standing D+b Sweep Kick C,NA - Crouching Unguardable while standing, opponent falls, hits on the ground D+c Crouching low cut C,NA - Crouching Crouching version of Low Cut
D,D,a Full Moon Slash S,SA 200 Standing A sword cut that hits a wide area around you. D,D,b Crescent Moon Slash A,SA 200 Standing Send the opponent flying high up into the air. Using this move after a Full Moon Slash will reduce your burden by half. B,D,a Reckless Assault S,SA 200 Standing Dash forward and hit the opponent with a low cut. Unguardable while standing. This attack is not interrupted by hits but you still take damage as normal. B,D,b Reckless Jump A,SA 200 Standing Jump forward and cut the opponent from above. Unguardable while crouching. This attack is not interrupted by hits but you still take damage as normal. y Medium's Bind A,SP 200 Standing Your ghost half rams into the opponent at high speed. D+y Slash of Duality S/A,NA/NP200 Standing,Air A sword slash which also fires 11 projectiles toward the opponent. D,F,y Strange Half Body A,SP 200 Standing,Air Make your ghost half fire projectiles which cover a large area. D,D,y Wicked Soul A,NP 200 Any Your spirit half emits waves of ghostly energy. x Sonic Wave A,NP 200 Standing,Air A rapid sword slash that creates a projectie that has a limited range and moves forward. D+x Sonic Wave A,NP 200 Standing,Air A rapid sword slash that creates a projectie that has a limited range. When used on the ground, it moves diagonally up, when used in the air, it moves diagonally down. D,F,x Ghostly Touch A,SA 400 Standing An attack that does little damage but stuns the opponent for a long duration. D,D,x Slashing a Flower on one's head A,SA 400 Standing Jump far into the air above the opponent and come down with a strong sword attack. Unguardable while crouching. Graze during the jump. D,F,c Insightful Sword S,SA 200 Standing Counter the next incoming physical attack with sword slashes. It can counter NA,SA and HA type physical attack. D,B,c Netherworld Reflection Slash A,NP 200 Standing Generate a barrier that reflects incoming projectiles. Reflected projectiles do 30 damage each regardless of the power of the incoming projectile.
s Select Spellcard z Use Spellcard (consume card) D,D,z Declare Card (consume card) D,F,z Use Declared Spell Card (25% lower cost, does not consume any cards) D,D,c Bomb A,HT 1 Bomb Any Pushes the opponent back while being invincible for a short time. Does no damage. Requires bombs to be enabled in minus.st c Chain Spellcard (only while using another, appropriate spell) x+y Spiritual Unleashment spellcard, see below.
Graze forward : YES Graze Back : YES Graze up(super jump) : YES Air graze : YES Air graze limit : 5
Combo Sequence a,a -> b (-> F+b) -> F+a -> D,F,a -> D+a -> D,F,b -> D,B,b -> air -> D+c Normal attacks -> D,D,a D,D,a -> D,D,a ; D,D,b D,D,b -> air B,D,a -> D,D,a ; D,D,b Bars
The top, thinner bar is called Burden Bar, and it represents the damage dampening. The closer the bar is to being full, the lower your damage output is. The bar shows the damage reduction in percentage : A full bar means your attacks will do zero damage. The bottom, thicker bar is called Danmaku Bar, and it is the power you need for most projetile/special moves. If you use the entire bar up, it'll be turned into red, and moves that require bar will be unavailable until it is filled to the max. It fills slowly all the time except when using skills that consume it, and faster if the opponent has fallen to the ground. Moves that need this bar have the required amount listed in the COST column, where the whole bar equals 1000. The two star icons in front of the bars are the Bombs. You can use them via the D,D,c command, and it will make a nearby opponent fall, while giving you invicibility for a short duration. You can gain new bombs at random when hitting the opponent, and start each match with one. You can see your spellcards at the bottom of the screen. (If they are not there, make sure you are using the correct screen resolution ratio of 4:3) Grazing
By holding the z button down and pressing a directional key, the character will move quickly in that direction. This movement is so fast that you can avoid being hit by projectiles while moving this way. It doesn't work against hyper projectiles (those with a type of HP listed), which is unlike the original Touhou games, so you have to be more careful when to do this. In exchange, the guard break mechanism of the original game is not present here : You are free to guard as long as you wish, but be careful about chip damage, unguardables, and guarding in the wrong state : guarding all the time is rarely a good strategy. Card System
You can configure your deck of cards using the DeckConfig.exe utility. You can have any number of cards in your deck, and each card can have any number of copies. The deck can never run out, if it would, a new deck of the exact same contents is generated. When construction a deck, you have to -Include at least 5 different types of card. -Have no more than 50% of your deck made of the same card. The deck counstruction program won't allow you to break these rules, but you better know about them in advance, anyway. If you have any trouble with the spellcard system, delete the deck.dat file, restart Deckconfig.exe, ignore the error message, and save. Doing this will generate a new, empty deck configuration file. There are four types of card. -Skill cards will increase the power of one or more special attacks, or they give you a new move or passive ability. -Stage cards generate a permanent effect of some kind that, unlike a passive ability, has effects on something other than yourself. -Spell cards will provide a one-time effect when used, usually an attack, but sometimes other, more special effects. -System cards are spell cards that are common for all Touhou characters. You can declare a card, that allows you to use it without needing any copies of that card, and allows you to level it up. Skill cards cannot be declared. Stage cards cannot be used, only declared, they have a passive effect. When you attempt to use a Stage card, it will be automatically declared instead. Declaring a new card will remove the old declaration and all levels of that card will be lost. Declaring an already declared card will level it up by 1. Declaring a card costs 33% of the card's normal cost. Using a declared card costs 75% of the normal cost. The maximum level of a declared card is 4. If this level is reached, any further copies of the card are immediately removed from your deck. Declared Spell Cards sometimes also grant passive abilities. Cards that are ready to be used have a GREEN frame of light around them. Cards that can be declared have a RED frame. When performing a spell, you can sometimes chain another one, by the c button. You either need to select the card you will be chaining, or have it declared. Spells that allow chaining other spells have the spell listed in their description. Chaining a spell costs 1000 less power than using it, and there is no additional discount even if it is declared.


FAQ

System Cards
Recovery
A spellcard to recover your lost health. Cost : 2000 Level 1 : Heals 250 life points. Level 2 : Heals 260 life points. Passive : Slowly regenerate life while fighting. Level 3 : Heals 270 life points. Passive : Regenerate double the amount of life while fighting. Level 4 : Heals 280 life points. Passive : Regenerate triple the amount of life while fighting. New Card Album
Reinitializes your deck, and draws a new hand of five cards. The cost reduction doesn't apply when using your memorized spellcard. Level 1 : Reinitialize Deck. Level 2 : Reinitialize Deck. Passive : Using cards costs 10% less power. Level 3 : Reinitialize Deck. Passive : Using cards costs 20% less power. Level 4 : Reinitialize Deck. Passive : Using cards costs 30% less power. Danmaku Booster
A spellcard that refills your Danmaku bar by converting power. When used, your bar stays at maximum for 8 seconds, and you cannot gain power while this effect lasts, plus an additional three seconds after it ends. Cost : 1500 Level 1 : Bar stays at maximum for 8 seconds. Level 2 : Bar stays at maximum for 9 seconds. Passive : Your bar charges slightly faster while fighting. Level 3 : Bar stays at maximum for 10 seconds. Passive : Your bar charges faster while fighting. Level 4 : Bar stays at maximum for 11 seconds. Passive : Your bar charges even faster while fighting. Spell Cards
Slash of the Present
Quickly dash forward at speed that makes you unstoppable, and slash the opponent. Cost : 1000 Type : S,HA Can be chained into : Slash of Eternity Level 1 : 170 damage. Level 2 : 180 damage, 1% chance to chain into Slash of Eternity for free. Level 3 : 190 damage, 4% chance to chain into Slash of Eternity for free. Level 4 : 200 damage, 9% chance to chain into Slash of Eternity for free. Slash of Eternity
Cut the opponent at unbelievable speeds. Cost : 3000 Type : A,HA Level 1 : Lowest damage Level 2 : More damage Level 3 : Even more damage Level 4 : Highest damage Tenha Yurei Retsuzan
A combo move that starts with a crouching low cut, making this move unguardable while standing. Cost : 1000 Type : C,HA Level 1 : Lowest damage Level 2 : More damage Level 3 : Even more damage Level 4 : Highest damage Lunar Cycle Cut
A chain of Full Moon Slashes finished by a Crescent Moon Cut. Cost : 1000 Type : S,HA Can be chained into : Spiral Pierce Level 1 : 3 Full Moon Slashes Level 2 : 4 Full Moon Slashes. The Full Moon Slash skill does an additional 10% damage. Level 4 : 5 Full Moon Slashes. The Full Moon Slash skill does an additional 20% damage. Level 5 : 6 Full Moon Slashes. The Full Moon Slash skill does an additional 30% damage. Heart Carving Cut
A quick low slash with rapid forward movement. Unguardable while standing. Graze through projectiles. Cost : 1000 Type : S,HA Can be chained into : Slash of Spring Wind Level 1 : Lowest damage Level 2 : More damage Level 3 : Even more damage Level 4 : Highest damage Spiritual Unleashment
Your spririt half goes berserk, releasing a large number of projectiles quickly. As this spell is used by the spirit half only, it is possible to use while taking hits or performing attacks, but cannot be used while the spirit half is attacking. Unlike other spellcards, you have to activate this with a dedicated command, which is pressing x+y together. Cost : 1000 Type : A,SP Level 1 : Lowest damage Level 2 : More damage Level 3 : Even more damage Level 4 : Highest damage Spiral Pierce
A rapid sword attack that hits in an area forming a cone. It does some damage even when guarded. Cost : 2000 Type : S,HA Level 1 : Lowest damage Level 2 : More damage, both guarded and unguarded Level 3 : Even more damage, both guarded and unguarded Level 4 : Highest damage, both guarded and unguarded Life Ending Sword
A powerful sword technique that enhances the lenght of the sword, cutting through both spirit and body. This attack cannot be interrupted. Cost : 2000 Type : S,HA Level 1 : Green Sword, basic amount of damage Level 2 : Blue Sword, higher range Level 3 : Yellow Sword, higher range and damage Level 4 : Pink Sword, higher range, damage and damages opponent's power Slash of Spring Wind
A rapid low sword attack that generates waves of cutting pressure that cannot be guarded standing. Due to the quick movement, only HA,HP,HT type attacks can hit you, everything else misses. Cost : 2000 Type : C,HA Level 1 : 6 Waves Level 2 : 8 Waves, immunity to HP projectiles in additon to non-hypers. Level 3 : 10 Waves, immunity to HA and HP in addition to non-hypers. Level 4 : 12 Waves, immunity to everything except A,HT type attacks. 200 Yojana in one Slash
A high velocity attack used to get rid of intruders in Yuyuko's garden as soon as possible. A powerful aerial cut that causes huge damage, but hits quite far from the ground, so a direct hit is unlikely unless the opponent is flying. This attack is unguardable. Cost : 3000 Type : A,HA and A,HP Level 1 : Huge damage in the cut line, one schockwave generated. Level 2 : Instand KO in the cut line, one schockwave generated. Level 3 : Instand KO in the cut line, two schockwaves generated. Level 4 : Instand KO in the cut line, three schockwaves generated. 6 Root Cleansing
A spellcard version of Insightful Sword that uses a very powerful attack as a counter. Works against physical attacks only. Level 1 : 480 damage. Level 2 : 570 damage. Level 3 : 660 damage. Level 4 : 750 damage. Cost : 3000 Type : S,HA Flawed Nirvana
Youmu's attempt at a similar technique to her master's Flawless Nirvana. The damage output is the same, but the area is unfortunately smaller, the attack doesn't even provide invincibility, making you open to attacks from behind. There is an upside for it though : the startup time is much faster. Cost : 4000 Type : S,HP Level 1 : 600 damage. Guarded damage around 160. Level 2 : 700 damage. Guarded damage around 160.Can kill when guarded. Level 3 : 800 damage. Guarded damage around 160.Can kill when guarded. Level 4 : 900 damage. Guarded damage around 160.Can kill when guarded. Runic Sword
Absorb magical attacks using your sword. Absorbtion stops if nothing is absorbed for 3 seconds. Defense is increased while performing this move. Cost : 2000 Level 1 : Absorb 12 points of power for each point of damage taken from NP,SP,HP,ST and HT type attacks. Level 2 : Absorb 18 points of power for each point of damage taken from NP,SP,HP,ST and HT type attacks. Level 3 : Absorb 18 points of power for each point of damage taken from NP,SP,HP,ST and HT type attacks, and gain life equal to half the damage done. Level 4 : Absorb 18 points of power for each point of damage taken from NP,SP,HP,ST and HT type attacks, and gain life equal to the damage done. Stage Cards
Delusion of Enlightenment
Release spirits from within the ground in a wide area around the opponent. Cost : 2000 Type : C,SP Level 1 : Spirits are released rarely Level 2 : Spirits are released more often Level 3 : Spirits are released often Level 4 : Spirits are released frequently Barrage of Kon
Your spirit half floats high above the ground, and fires projecitles constantly. Useful for limiting the movement of the oppoenent to the ground. While you can use attacks from your Spirit half normally, consider the unusual position it has when doing so. Cost : 1000 Level 1 : Spirit half covers a thin horizontal line with projectiles. Level 2 : Spirit half covers a somewhat wider area with a bit more projectiles. Level 3 : Spirit half covers a wider area with a more projectiles. Level 4 : Spirit half covers the widest area with the most projectiles. Ascension to Nirvana
Let your spirit half rest in the heavens for a while. Spirit attacks are unavalaiable while this card is in effect. Cost : 2000 Level 1 : 3 times faster HP recovery than Recovery lv2 spellcard Level 2 : 3 times faster HP recovery than Recovery lv2 spellcard. Constantly gain power. Level 3 : 6 times faster HP recovery than Recovery lv2 spellcard. Constantly gain power. Level 4 : 6 times faster HP recovery than Recovery lv2 spellcard. Constantly gain double amount of power. Double Pain
Your spirit half copies your human half in appearance and ability. Spirit attacks are unavailable while this card is in effect. Cost : 3000 Level 1 : One clone spawns every 20 seconds. At most 1 clone can be active at a time. Clone is contolled by AI strength 4. Clone is removed by any HT,HP,HA attack or after the main body takes 200 damage. Level 2 : One clone spawns every 18 seconds. At most 2 clones can be active at a time. Clones are contolled by AI strength 5. Clone is removed by any HT,HP,HA attack or after the main body takes 250 damage. Level 3 : One clone spawns every 16 seconds. At most 2 clones can be active at a time. Clones are contolled by AI strength 6. Clone is removed by any HT,HP attack or after the main body takes 300 damage. Level 4 : One clone spawns every 14 seconds. At most 3 clones can be active at a time. Clones are contolled by AI strength 7. Clone is removed by any HT,HP attack or after the main body takes 350 damage. Level 1 : 1 Clone with AI strength 2 Level 2 : 1 Clone with AI strength 4 Level 3 : 2 Clones with AI strength 3 Level 4 : 2 Clones with AI strength 4 Skill Cards
Parrying
Improves your guarding ability while standing. Cost : 1000 Level 1 : Take no damage while stand guarding. Level 2 : Take no damage while stand guarding, and gain 10 power for every point of blocked damage. Level 3 : Take no damage while stand guarding, and gain 20 power for every point of blocked damage. Level 4 : Take no damage while stand guarding, and gain 30 power for every point of blocked damage. Insight
Improve the effectiveness of certain special techniques. Cost : 1000 -Insightful Sword - Do an additional 20% damage for each level. -Netherworld Reflection Slash - Barrier lasts 10 ticks longer for each level. -Ghostly Touch : Increases damage and maximum distance to hit for each level. Soul of Steel
Improve the effectiveness of rushing in for an attack. Cost : 1000 -Reckless Assault - Take 15% less damage and do 10% more damage for each level. -Reckless Jump - Take 15% less damage and do 10% more damage for each level. -Slashing a Flower on one's Head - Do 15% additional damage for each level. -Slash of Present - Higher movement velocity/range Natural Spirituality
Improves the effectiveness of attacks performed by the spirit half. Cost : 1000 -Medium's Bind - +20% damage for each level. -Strange Half Body - Fire additional projectiles for each level. -Wicked Soul - +50% damage for each level Wicked Soul
Improves the skill "Wicked Soul" Command : D,D,y Cost : 1000 Level 0 : Can be used while idle, or guarding only. Level 1 : Increased area of effect. Level 2 : Stuns opponent instead of causing a fall. Level 3 : Can be used while attacking. Level 4 : Can be used while taking a hit. Voicepack originally made by Choiyer for Kurogane's Youmu. Tenha Yuurei Retzusan originates from Kohaku's Youmu.