Yuyuko Saigyouji by Seravy (http://seravy.x10.mx/Wordpress)
Yuyuko is the ghost 'princess' of Hakugyokurou, the netherworld of the "formerly-living", but was once a living human. She has the power to invite mortal souls to death, and those souls who perish this way wind up in Hakugyokurou rather than Heaven or Hell. Humans fear Yuyuko because of her fearsome power and a general fear of the supernatural, but she is very cheerful and friendly. Unlike many ghosts she resembles a living human, and her playful, good-humored personality, otherworldly beauty, and courtesan charm can have a disarming effect. Her ability involves controlling ghosts, and spiritual energy.
Command Name Type Cost Condition Effect
a Light attack S,NA - Standing - b S.attack High S,NA - Standing Unguardable while crouching F+b S.attack Low S,NA - Standing Unguardable while standing D+a Crouching light C,NA - Crouching Unguardable while standing F+a Crouching hard C,NA - Crouching Unguardable while standing B+b Jump Spin A,NA - Crouching Unguardable while crouching, can be used during hitstun D+b Reverse Screens C,SA - Crouching Unguardable while standing, evades NA,SA,NT attacks. a Air Light attack A,NA - Air - b Air Strong attack A,NA - Air Unguardable while standing B,D,a Butterfly Dream Dance S,SA - Standing Graze forward and attack the opponent. Yuyuko's strongest normal attack. B,D,b Butterfly Dream Rush S,SA - Standing Graze forward and attack the opponent. This is a faster, but lower damage version.
B,D,y Butterfly Dream Jump A,SA 200 Standing Anti-air version of Dance of the Dream. Unlike that, this one consumes danmaku power, but it is quick, does good damage, and cannot be guarded in air. D,B,y Light of the Undead A,SP 200 Any A strong, but slow laser beam that goes across the screen horizontally. D,F,y Lance of the Undead A,SP 200 Any A fast, concetrated beam of light that turns into butterflies before it disappears. Doesn't do as much damage as the other beam attacks, but it is fast, so it is hard to evade. It also does a bit of damage when guarded. D+c Butterfly Elevation A,NA/NP 200 Standing Spin around and jump into the air. Nearby opponents are hit and pushed back. In the air, release many butterfly projectiles. They move forward so they are only effective against opponents in air. c Butterfly Invasion A,NP 200 Any Shot four waves of butterflys in forward direction. They cover a wide area. D,F,c Ghostly Butterfly Nest A,NP 200 Any Create four balls of light. Each of them shot four butterfly projectiles at the opponent. D,B,c Spirits Who Died Well A,NP 200 Any Call four sprits, who each fire a weak laser beam at the opponent. Not good for damage, but good to disturb the opponent, or to start combos. You can't have more than one of this in effect at any time. The beams are so weak, that burden has no effect on them. x Spirit Shot A,NP 200 Any Quickly fire a line of basic projectiles that move forward in a wave formation. Can be used while crouching, when used that way, it needs to be guarded crouching. D,F,x Call Spirit A,NP 200 Any Summon a Huge spirit that moves forward slowly. D,D,x Eternal Wandering A,NP 200 Standing Summons a circle of spirits that move up, then forward. Useful against attacks coming from the air. You can only use one of these at a time. D,B,x Sphere Bloom A,SP 200 Standing An attack that covers the area in front of the character quickly with a lot of small projectile. Hard to dodge, but the area is limited and the damage is low. y Mirror Fan A,HA 200 Standing Reflects a physical attack. Works against standing physical attacks without upgrades, but more kinds when upgraded. Reflected damage equals the damage of the reflected attack, but is of A,HA type instead. D,F,b Touch of Death A,ST 200 Standing Fly upwards, while grabbing the opponent. This attack damages both the opponent's life and power. Misses crouching opponents. D+y Throw Ghosts A,NP 200 Standing Throw ghosts at the opponent. D,D,y Invitation to Afterlife A,NP 200 Any Create a circles of ghosts that slowly close on the opponent. Limited to one at a time. Stuns for a considerable amount but does low damage.
s Select Spellcard z Use Spellcard (consume card) D,D,z Declare Card (consume card) D,F,z Use Declared Spell Card (25% lower cost, does not consume any cards) D,D,c Bomb A,HT 1 Bomb Any Pushes the opponent back while being invincible for a short time. Does no damage. Requires bombs to be enabled in minus.st c Chain Spellcard (only while using another, appropriate spell)
Graze forward : YES Graze Back : YES Graze up(super jump) : YES Air graze : YES Air graze limit : 5 Bars
The top, thinner bar is called Burden Bar, and it represents the damage dampening. The closer the bar is to being full, the lower your damage output is. The bar shows the damage reduction in percentage : A full bar means your attacks will do zero damage. The bottom, thicker bar is called Danmaku Bar, and it is the power you need for most projetile/special moves. If you use the entire bar up, it'll be turned into red, and moves that require bar will be unavailable until it is filled to the max. It fills slowly all the time except when using skills that consume it, and faster if the opponent has fallen to the ground. Moves that need this bar have the required amount listed in the COST column, where the whole bar equals 1000. The two star icons in front of the bars are the Bombs. You can use them via the D,D,c command, and it will make a nearby opponent fall, while giving you invicibility for a short duration. You can gain new bombs at random when hitting the opponent, and start each match with one. You can see your spellcards at the bottom of the screen. (If they are not there, make sure you are using the correct screen resolution ratio of 4:3) Grazing
By holding the z button down and pressing a directional key, the character will move quickly in that direction. This movement is so fast that you can avoid being hit by projectiles while moving this way. It doesn't work against hyper projectiles (those with a type of HP listed), which is unlike the original Touhou games, so you have to be more careful when to do this. In exchange, the guard break mechanism of the original game is not present here : You are free to guard as long as you wish, but be careful about chip damage, unguardables, and guarding in the wrong state : guarding all the time is rarely a good strategy. Card System
You can configure your deck of cards using the DeckConfig.exe utility. You can have any number of cards in your deck, and each card can have any number of copies. The deck can never run out, if it would, a new deck of the exact same contents is generated. When construction a deck, you have to -Include at least 5 different types of card. -Have no more than 50% of your deck made of the same card. The deck counstruction program won't allow you to break these rules, but you better know about them in advance, anyway. If you have any trouble with the spellcard system, delete the deck.dat file, restart Deckconfig.exe, ignore the error message, and save. Doing this will generate a new, empty deck configuration file. There are four types of card. -Skill cards will increase the power of one or more special attacks, or they give you a new move or passive ability. -Stage cards generate a permanent effect of some kind that, unlike a passive ability, has effects on something other than yourself. -Spell cards will provide a one-time effect when used, usually an attack, but sometimes other, more special effects. -System cards are spell cards that are common for all Touhou characters. You can declare a card, that allows you to use it without needing any copies of that card, and allows you to level it up. Skill cards cannot be declared. Stage cards cannot be used, only declared, they have a passive effect. When you attempt to use a Stage card, it will be automatically declared instead. Declaring a new card will remove the old declaration and all levels of that card will be lost. Declaring an already declared card will level it up by 1. Declaring a card costs 33% of the card's normal cost. Using a declared card costs 75% of the normal cost. The maximum level of a declared card is 4. If this level is reached, any further copies of the card are immediately removed from your deck. Declared Spell Cards sometimes also grant passive abilities. Cards that are ready to be used have a GREEN frame of light around them. Cards that can be declared have a RED frame. When performing a spell, you can sometimes chain another one, by the c button. You either need to select the card you will be chaining, or have it declared. Spells that allow chaining other spells have the spell listed in their description. Chaining a spell costs 1000 less power than using it, and there is no additional discount even if it is declared.


FAQ

System Cards
Recovery
A spellcard to recover your lost health. Cost : 2000 Level 1 : Heals 250 life points. Level 2 : Heals 260 life points. Passive : Slowly regenerate life while fighting. Level 3 : Heals 270 life points. Passive : Regenerate double the amount of life while fighting. Level 4 : Heals 280 life points. Passive : Regenerate triple the amount of life while fighting. New Card Album
Reinitializes your deck, and draws a new hand of five cards. The cost reduction doesn't apply when using your memorized spellcard. Level 1 : Reinitialize Deck. Level 2 : Reinitialize Deck. Passive : Using cards costs 10% less power. Level 3 : Reinitialize Deck. Passive : Using cards costs 20% less power. Level 4 : Reinitialize Deck. Passive : Using cards costs 30% less power. Danmaku Booster
A spellcard that refills your Danmaku bar by converting power. When used, your bar stays at maximum for 8 seconds, and you cannot gain power while this effect lasts, plus an additional three seconds after it ends. Cost : 1500 Level 1 : Bar stays at maximum for 8 seconds. Level 2 : Bar stays at maximum for 9 seconds. Passive : Your bar charges slightly faster while fighting. Level 3 : Bar stays at maximum for 10 seconds. Passive : Your bar charges faster while fighting. Level 4 : Bar stays at maximum for 11 seconds. Passive : Your bar charges even faster while fighting. Spell Cards
Spiritual Beam
A quick laser beam. Not too powerful, but the speed makes it easy to hit. Cost : 1000 Type : A,HP Level 1 : Normal damage. Level 2 : Higher damage. Light of the Undead does +5% damage. Level 3 : Even higher damage. Light of the Undead does +10% damage. Level 4 : Highest damage. Light of the Undead does +15% damage. Immaterial Laser
A laser that has a bit longer chargeup time, but does more damage in exchange. The amount of damage isn't as stable as usual though, so it might be less than expected in a few cases. Cost : 1000 Type : A,HP Level 1 : Normal damage. Level 2 : Higher damage. Level 3 : Even higher damage. Level 4 : Highest damage. Consume Spirit
Grab the opponent and drain life energy from her directly. You gain an equal amount of power and life to the drained amount. Cost : 1000 Type : A,HT Level 1 : Drain up to 120 Life. Level 2 : Drain up to 140 Life. Also drain up to 160 Power. Touch of Death does 20% more damage to power. Level 3 : Drain up to 160 Life. Also drain up to 320 Power. Touch of Death does 40% more damage to power. Level 4 : Drain up to 180 Life. Also drain up to 480 Power. Touch of Death does 60% more damage to power. Ghost Path
Make some ghosts come out of the ground in front of you. This attack is short range and unguardable while standing. The advantage is that this move cannot be interrupted in any way, but it also makes you very vulnerable for a long duration if you miss the opponent. Cost : 1000 Type : C,SP Level 1 : Normal Damage Level 2 : More Damage Level 3 : Even More Damage Level 4 : Highest Damage Ghost Highway
Opens a small gate to the realm of ghosts. The ghosts pour out from below, so this move is unguardable while standing. Only one can be active at a time. Cost : 1000 Type : C,SP Level 1 : Normal Damage Level 2 : Gate is a bit wider, ghosts do a bit more damage Level 3 : Gate is wider, ghosts do more damage Level 4 : Gate is the widest, ghosts do the most damage Deadly Butterfly
Spread butterflies around you. This move cannot be interrupted, so it use useful as a counter. The closer the opponent is, the more damage he will take. The butterflies don't do much damage, but they stun the opponent for quite a long time. Cost : 1000 Type : A,SP Level 1: Normal Damage. Level 2: Wider area, a bit more damage. The skill : Butterfly Invasion does 10% more damage. Level 3: Butterflies turn toward the opponent when at the edge of the attack's area. The skill : Butterfly Invasion does 20% more damage. Level 4: Same as above, and one additional wave of butterflies. The skill : Butterfly Invasion does 30% more damage. Life Limit
Fires a projectile that bounds to the opponent when it hits, and starts a countdown. 9 seconds later, the opponent takes a large amount of damage in a single hit. You cannot fire another one if there is one bound to the opponent already. The damage is a lot, and comes for a low cost, but the attack is exteremely risky, and you need to survive long enough for it to take effect. Can be chaned into : Life End Cost : 1000 Type : A,HP Level 1 : 400 damage after countdown ends Level 2 : 466 damage after countdown ends Level 3 : 533 damage after countdown ends Level 4 : 600 damage after countdown ends. Projectile and spellcasting is faster. Life End
Fires a projectile that bounds to the opponent when it hits, and starts a countdown. 9 seconds later, the opponent dies. You cannot fire another one if there is one bound to the opponent already. A risky and expensive attack, which when successful, provides an absolute victory. Cost : 3000 Type : A,HP Level 1 : 80% of the opponent's maximum life as damage. 25% chance for opponent to die instantly. Level 2 : 80% of the opponent's maximum life as damage. 50% chance for opponent to die instantly. Level 3 : 100% chance for the opponent to die. Level 4 : 100% chance for the opponent to die. Spellcasting and projectile is faster. Dematerialize
Take advantage of being a ghost and disappear to fight without a physical body. Cost : 2000 Level 1 : When used, turn invisible for 10 seconds. Physical attacks (NA,SA,HA,NT) will miss you during this time. Level 2 : Same effect. In addition, normal physical attacks have a 20% chance to miss you. (NA,NT) Level 3 : Same effect. In addition, normal physical attacks have a 40% chance to miss you. (NA,NT) Level 4 : Same effect. In addition, normal physical attacks have a 60% chance to miss you. (NA,NT) Guardian Spirit
Summons your bodyguard, Youmu. She attacks any opponent that comes near to you with her sword. She cannot be hit by normals. Cost : 2000 Type : S,SA Level 1 : Lowest HP and damage Level 2 : More HP and damage Level 3 : Even more HP and damage Level 4 : Maximum HP and damage Lance of Death
Fire many Lance of the Undead attacks at the opponent in quick succession from a fan. This attack does some damage on guarding players, and you have full invincibility while using it. Can be chaned into : Flawless Nirvana Cost : 2000 Type : A,HP Level 1 : Normal Damage Level 2 : More Damage. Lance of the Undead does +20% damage. Level 3 : Even More Damage. Lance of the Undead does +40% damage. Level 4 : Highest Damage. Lance of the Undead does +60% damage. Gate to the Underworld
Open the gate to the Netherworld directly below the opponent. Lots of ghosts flow out and drag the opponent into the air. Unguardable while standing. Can be chaned into : Turn Dead Cost : 3000 Type : C,HP Level 1 : Normal Damage Level 2 : More Damage, wider area. Level 3 : Even More Damage and wider area, does a bit of damage when guarded. Level 4 : Highest Damage and widest area, does a bit of damage when guarded, more ghosts. Flawless Nirvana
Yuyuko's strongest offensive spell, not counting her ability to instantly kill the opponent. Cost : 4000 Type : A,HT Level 1 : 600 damage. Guarded damage around 160. Level 2 : 700 damage. Guarded damage around 160. Can kill when guarded. Level 3 : 800 damage. Guarded damage around 160. Can kill when guarded. Level 4 : 900 damage. Guarded damage around 160. Can kill when guarded. Turn Dead
Invokes Yuyuko's special ability : To turn a living being into a ghost. Cost : 6000 Type : A,HT Level 1 : Can be guarded. Level 2 : Unguardable. Level 3 : Unguardable. Time frame for successful hit is longer. Level 4 : Unguardable. Time frame for successful hit is longest. Stage of Reflectors
Reflect all damage you take at the opponent in form of butterflies. The reflection butterflies are unguardable, and are unaffected by burden. Can be chaned into : Flawless Nirvana Cost : 2000 Type : A,SP or HP Level 1 : Duration 4 seconds. Level 2 : Duration 6 seconds. Level 3 : Duration 8 seconds. Reflection butterflies are HP type. Level 4 : Same as above, plus increase the damage by 20%. Sakura Dance
A somewhat slow but quite powerful attack, that cannot be interrupted and can be followed up by a "Jump of the Dream" attack, as it launches the opponent into the air. It has a great range as well. Cost : 3000 Type : A,HP Level 1 : 420 damage, 150 guarded damage Level 2 : 460 damage, 180 guarded damage Level 3 : 500 damage, 210 guarded damage Level 4 : 540 damage, 240 guarded damage Spiritual Convergence
Initiate a gathering of spirits that refills your power. Cost : 1000 Level 1 : Refill up to 2000 power. Level 2 : Refill up to 2000 power, faster than on level 1. Level 3 : Refill up to 2000 power, at the speed of lv1, but the spell cannot be interrupted. (You still take all damage from attacks) Level 4 : Refill up to 2000 power, at the speed of lv2, but the spell cannot be interrupted. (You still take all damage from attacks) Stage Cards
Soul Rain
Make souls fall on the playing field from above. Cost : 2000 Type : A,SP Level 1 : One soul every 1.5 seconds Level 2 : One soul every 1.25 second Level 3 : One soul every 1 second Level 4 : One soul every 0.75 second Skill Cards
Otherworldly Passage
Allows Yuyuko to teleport by holding forward or back and pressing the c button. Cost : 1000 Level 1 : Allows teleporting by c+direction. Level 2 : Teleporting has invincibility frames in the middle. Level 3 : Teleporting has invincibility frames for the whole duration except the startup time of 3 ticks. Level 4 : Teleporting has full invincibility. By sacrificing all of your remaining danmaku bar, you can teleport out of hit states. (Minimum half danmaku bar) Dance Lessons
Power up skills of elegant movement. Affects : -Reverse Screens (More damage) -Mirror Fan (Works against air (lv1), and crouching (lv2) attacks, reflected damage is higher (lv3-4)) -Butterfly Dream Dance (More damage) -Butterfly Dream Rush (More damage, higher velocity) -Butterfly Dream Jump (More damage) -Touch of Death (More damage) Cost : 1000 All Levels : Improves effectiveness of all listed skills. Ruler of Undead Light
Power up skills that utilize the power of the dead in the form of beams. Affects : -Light of Undead (More damage, guarded damage) -Lance of Undead (More damage) -Spirits Who Died Well (More damage, More beams) -Spiritual Beam (Slightly more damage) -Immaterial Laser (Slightly more damage) Cost : 1000 All Levels : Improves effectiveness of all listed skills. Spirit Swarm
Makes skills that use spirits more effective. Affects : -Throw Ghosts (More ghosts) -Eternal Wandering (Different movement path and velocity) -Invitation to Afterlife (More damage) -Spirit Shot (More damage) -Call Spirit (More damage, slower movement) Cost : 1000 All Levels : Improves effectiveness of all listed skills. Butterfly Control
Makes skills that use butterflies stronger. Affects : -Butterfly Elevation (More damage) -Butterfly Invasion (More damage, +1 wave of butterflies at lv2 or higher) -Ghostly Butterfly Nest (More damage, More nests, Projectiles turn toward opponent) Cost : 1000 All Levels : Improves effectiveness of all listed skills.