I’ve completed coding all of Satori’s danmaku moves. Next to do is the spellcard frame and then the cards themselves. She has a lot of cards due to the copy ability, so this might take a while.
I’ve completed coding all of Satori’s danmaku moves. Next to do is the spellcard frame and then the cards themselves. She has a lot of cards due to the copy ability, so this might take a while.
Just want to let everyone know, I’m still alive and I’ll start working on Satori again. I can’t guarantee fast progress but I’m hoping to finish her before the end of the year.
According to poll results, Satori will have access to a few Spell Cards of other characters, in addition to having her own.
These are the ones I’m currently planning to let her use :
- Butterfly of Makai (Byakuren, lv1)
- Perfect Freeze (Cirno, lv1)
- Seamless Ceiling (Kaguya, lv1)
- Hell Catastrophe (Flandre, lv2)
- PDLC Linear Gun (Nitori, lv2)
- Akiba Summer (Patchouli, lv2)
- Royal Flare (Patchouli, lv2)
- Killing Doll (Sakuya, lv2)
- Magic Eye of Laplace (Yukari, lv2)
- Fantasy Heaven (Reimu, lv3)
- Master Spark (Marisa, lv3)
- Gate to the Underworld (Yuyuko, lv3)
- Major Doomsday (Suika Ibuki, lv4)
- Minor Doomsday (Tenshi Hinanai, lv4)
- Meteo (Seravy, lv4)
The concept is to only give her magic spells or other conscious techniques, while Koishi who will be made at a later time, can have cards related to unconscious/innate abilities, like Sakuya’s time manipulation or Remilia’s vampiric abilities.
If you want other skills or don’t want any of these, let me know. I can’t guarantee that I’ll change the list, but I would like to hear opinions. An important part of this list is that the spells currently selected aren’t redundant, all spells having the same power cost have a different purpose (and this also includes Satori’s own spells).
I started the new character, which is Satori Komeiji. It will most likely take longer than usual.
I can’t guarantee anything, but I feel like working on Mugen right now, so there is a chance for starting a new character soon.
I’m taking a break from Mugen for an undetermined amount of time (most likely several months or more), so I’ve released all updates done up to this point. See the changelog for more details.
Sailor Saturn : Silent Wall and Spinning Slash was adjusted because both were quite unfair and too good. No other changes, and this in itself was enough to make the character fit into the normal tier, which shows how overpowered those two were.
Vanilla H : Lots of updates and bugfixes here again. Hopefully this time everything will be good enough.
Nagato : Lots of minor changes and adjustments, but nothing I would need to especially mention. This character didn’t have any serious flaws, fortunately.
I’ve also installed a new poll plugin with more options, including IP bans, so I can now ban people who vote multiple times from the polls only. This new poll also supports the “Other” vote option.
For now, the IP range 190.176.0.0-190.177.255.255 is banned from voting for recurring vote abuse (multiple votes on the Sailor Saturn poll and several previous polls in December).
The Sailor Moon poll has been restarted using this new poll plugin to test it. Please vote again, thank you!
I’m planning to update the WP version of the site, so there might be some downtime.
It’s been a while since the previous new character (unless I count Saturn as new), this time, I present you Alyssa Searrs of Mai Hime origins. She was first made for Mugen by Rakurai, and I found her only in December. I immediately decided that she’ll be my next character, but I wanted to finish the updates to Saturn, Moon and Vanilla first.
Alyssa is a danmaku bar based character with average attacks all around, mostly on the fast but low damage side. However, she can charge power, and she can unleash the power of the satellite Artemis for an instant KO attack when fully synchronized with it. Synchronization level increases when the opponent falls down and it decreases if she falls down. Additionally, 1 point of synchronization is gained every 10 seconds. These abilities and her small size, which makes her harder to hit means that she is boss tier. She is somewhat of a one-trick pony, if you don’t manage to fire the satellite, you’ll have a hard time winning because her projectiles don’t do that high damage. I’m not sure if it’s good like this or her projectile damage needs to be raised, I do want to maintain emphasis on the satellite move, but maybe this is too much.
Her attacks themselves are not very different from Rakurai’s version but the system is, of course. His version seemed to contain all kinds of god modes on various palettes, including the Null bug abuse to win before the round even starts, obviously there is none of that here.
The download is in the RC folder as usual!