Category: Uncategorized

Polls closed. - April 9, 2016 by Seravy

The results :
AI flyers not attacking : not attacking wins by large majority. (39 : 13)
AI search for invisible : searching wins by large majority. (35 : 11)
Treasure : Keeping the treasure wins 16 to 9.
Wizard’s name on their battlefield side : Changing the current behavior wins to follow the side the player is at wins.

Update! - April 3, 2016 by Seravy

Caster of Magic 2.0 is available for download. Additionally, the RC14 of the unofficial 1.50 patch is also available.
Furthermore, I’ve uploaded the Worst Wizard challenge game I played, you can watch it here :
https://www.youtube.com/playlist?list=PLp4Lc8ltkTcvh1nT0tZpe_PLtApkGMW5z
This game was still recorded on the 1.4x version of the mod, during development, I had to actually stop playing to fix bugs a few times, and as the game took over 16 hours which was played over a span of 3-4 days, there were other updates happening during it as well.

Caster of Magic - March 10, 2016 by Seravy

I’ve made a forum thread explaining the details of each race and normal unit here :
http://realmsbeyond.net/forums/showthread.php?tid=8062

I’ve marked parts where I consider a change possible in red. If you have time, please tell me your opinion about them. Thank you!

Caster of Magic 1.4 - February 28, 2016 by Seravy

is available for download at the usual location :
http://seravy.x10.mx/CasterofMagic/

Caster of Magic - February 22, 2016 by Seravy

I’m still working on some updates for Caster of Magic 1.40, and more importantly, want to play one more game for testing before I release it.
Meanwhile, I closed the poll for the city growth reports, restoring the original had a huge majority.
I’ve also uploaded videos to Youtube, I recoded the previous game I played. It’ll take days to rewatch the whole thing and add annotations so the parts will become public one by one, but considering the length of a MoM game, you shouldn’t watch it in one go anyway.
The link to the first part :
Guardian of Life and Nature
And the entire playlist :
https://www.youtube.com/playlist?list=PLp4Lc8ltkTcvEDIvM_CwO41MgQ4KxFS9m

WIP – New hero abilities - February 18, 2016 by Seravy

I’ve added new hero abilities to Caster of Magic. It’s done, and will be included in the next release. There are 9 new abilities : Capacity, Battlemage, Divine Barrier, Guiding Beacon, Supply Commander, Logistics, AEther Master, Ritual Master and Soul Linker.

Master of Magic 1.5 unoffical update, RC1 up for download! - January 1, 2016 by Seravy

Because the bugs I fixed for Caster of Magic certainly deserve to be fixed in the original game too. This aims to be an update to Kyrub’s insecticide project, because he is not going to update it any more.

http://seravy.x10.mx/CasterofMagic/

Caster of Magic 1.0! - December 16, 2015 by Seravy

Caster of Magic 1.0 is available for download now, and 1.1 will be available in a week or so.
Those who have been wondering what this game/mod is, there is a guy named Hadriex on Youtube who uploaded some gameplay videos (he usually plays 2 hours a week every sunday).
First part of his current ongoing game :

And the previous one, he didn’t manage to win here, unfortunately, but I guess that’s not unheard of if you select Impossible difficulty without knowing how the mod changes the game :

Caster of Magic 0.5 is now available for download! - September 27, 2015 by Seravy

The last major update that adds new spells or features.
Future updates will be for balance, fine-tuning, fixing bugs, and improving the AI.

Caster of Magic 0.4! - September 21, 2015 by Seravy

Caster of Magic 0.4 is now up!
The highlights :
-2 new events replacing Mana Short and Disjunction
-Normal roads now cost 1 to move on to match Pathfinding effect
-Enchanted roads now cost 0.5 to move on
-No more freezing during map generation with New Game, as restrictions on town and dungeon placement are less severe.
-Minor adjustments to lairs
-Fixed most remaining bugged gold/power/production displays.
-Accessories no longer cost double mana to create
-Autosave is done every turn now

I obviously didn’t have time to do extensive testing beyond launching the game and see if the changes had the intended effects, so minimal balance or AI related changes this time.

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