This version overhauls the Sorcery realm, attempting to position it away from “unbeatable late game” and “very weak early game” more towards where Chaos is – weak early, strong late, but not unbeatable even then.

I feel the difficulty is still too high, so I’ll try to spend as much time playing as possible, to prepare one last adjustment to AI resource bonus amounts.

September 14, 2017 at 9:34 am by Seravy
Category: Uncategorized