New spells for Death - October 23, 2016 by Seravy

The next version of CoM will have 2 new spells in the Death realm. One is a rare combat spell that hits all enemy units for irrecoverable damage with a twist : the fewer units are hit, the higher the damage becomes!
The other one will be a replacement for Berserk. The new spell will be called Blood Lust, and will still provide double melee power, but only against normal units. However the zero defense drawback will be replaced by “unit becomes undead”, and the spell will be overland only, and much cheaper to cast.
I expect it’ll take about 4-5 days of testing before I can release, at the very least I’m going to play a whole game using 10 Death books to see how these changes work in practice.
It’s also worth mentioning there are new bugs found : Banished AI players lose their mana crystals due to a miscalculation in Alchemy, and the town data recalculation doesn’t trigger when it should. Be absolutely sure you update to the new version when it becomes available!

Caster of Magic 2.91! - September 30, 2016 by Seravy

If you have downloaded 2.9, please update immediately, it contains a severe AI bug.

Caster of Magic 2.81 - September 17, 2016 by Seravy

Meanwhile, Caster of Magic is up to version 2.81! I’m sorry I don’t update the site more often but this really is taking all my time. I’ve added the readme file included in the mod to the site so you can access it easily now, I hope I won’t forget to update it when a new version comes out.
Lots of thanks for the few people who donated, especially the guy who sent me $100, thanks man! I wish there were more of you around :)
Finally, my “todo” list is near empty, which doesn’t mean I can stop working of course, but it does mean I finally have some time playing more games and test balance better. It’s really hard to get that part right in a game with so many variables.

Caster of Magic 2.5 - July 12, 2016 by Seravy

Caster of Magic 2.5 is now available for download!
There have been major AI upgrades again, please let me know what you think about the difficulty levels in the new version.
One more thing, even though I’m not doing this for money, donations are always welcome, especially considering it takes almost as much time to do it as an actual job would (or more, I never had a job so I have no idea lol). You can donate with the button on the top left. It’s kinda sad only one person ever used it in the 7 or 8 years since the site came online.

Polls closed. - April 9, 2016 by Seravy

The results :
AI flyers not attacking : not attacking wins by large majority. (39 : 13)
AI search for invisible : searching wins by large majority. (35 : 11)
Treasure : Keeping the treasure wins 16 to 9.
Wizard’s name on their battlefield side : Changing the current behavior wins to follow the side the player is at wins.

Update! - April 3, 2016 by Seravy

Caster of Magic 2.0 is available for download. Additionally, the RC14 of the unofficial 1.50 patch is also available.
Furthermore, I’ve uploaded the Worst Wizard challenge game I played, you can watch it here :
This game was still recorded on the 1.4x version of the mod, during development, I had to actually stop playing to fix bugs a few times, and as the game took over 16 hours which was played over a span of 3-4 days, there were other updates happening during it as well.

Caster of Magic - March 10, 2016 by Seravy

I’ve made a forum thread explaining the details of each race and normal unit here :

I’ve marked parts where I consider a change possible in red. If you have time, please tell me your opinion about them. Thank you!

Caster of Magic 1.4 - February 28, 2016 by Seravy

is available for download at the usual location :

Caster of Magic - February 22, 2016 by Seravy

I’m still working on some updates for Caster of Magic 1.40, and more importantly, want to play one more game for testing before I release it.
Meanwhile, I closed the poll for the city growth reports, restoring the original had a huge majority.
I’ve also uploaded videos to Youtube, I recoded the previous game I played. It’ll take days to rewatch the whole thing and add annotations so the parts will become public one by one, but considering the length of a MoM game, you shouldn’t watch it in one go anyway.
The link to the first part :
Guardian of Life and Nature
And the entire playlist :

WIP – New hero abilities - February 18, 2016 by Seravy

I’ve added new hero abilities to Caster of Magic. It’s done, and will be included in the next release. There are 9 new abilities : Capacity, Battlemage, Divine Barrier, Guiding Beacon, Supply Commander, Logistics, AEther Master, Ritual Master and Soul Linker.

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WIP Status
None at the moment.
Caster of Magic always needs more testing and updates.